Class DracoSaveOptions
Contents
[
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]DracoSaveOptions class
Save options for Google draco files
public class DracoSaveOptions : SaveOptions
Constructors
| Name | Description |
|---|---|
| DracoSaveOptions() | Construct a default configuration for saving draco files. |
Properties
| Name | Description |
|---|---|
| ApplyUnitScale { get; set; } | Apply UnitScaleFactor to the mesh. Default value is false. |
| ColorBits { get; set; } | Quantization bits for vertex color, default value is 10 |
| CompressionLevel { get; set; } | Compression level, default value is Standard |
| Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
| ExportTextures { get; set; } | Try to copy textures used in scene to output directory. |
| FileFormat { get; } | Gets the file format that specified in current Save/Load option. |
| FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
| FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save. |
| LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
| NormalBits { get; set; } | Quantization bits for normal vectors, default value is 10 |
| PointCloud { get; set; } | Export the scene as point cloud, default value is false. |
| PositionBits { get; set; } | Quantization bits for position, default value is 14 |
| TextureCoordinateBits { get; set; } | Quantization bits for texture coordinate, default value is 12 |
See Also
- class SaveOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D