Class Microsoft3MFSaveOptions
Contents
[
Hide
]Microsoft3MFSaveOptions class
Save options for Microsoft 3MF file.
public class Microsoft3MFSaveOptions : SaveOptions
Constructors
Name | Description |
---|---|
Microsoft3MFSaveOptions() | Construct a Microsoft3MFSaveOptions |
Properties
Name | Description |
---|---|
BuildAll { get; set; } | Mark all geometries in scene to be printable. Or you can manually mark node to be printable by SetBuildable Default value is true |
EnableCompression { get; set; } | Enable compression on the output 3mf file Default value is true |
Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig .) |
ExportTextures { get; set; } | Try to copy textures used in scene to output directory.(Inherited from SaveOptions .) |
FileFormat { get; } | Gets the file format that specified in current Save/Load option.(Inherited from IOConfig .) |
FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig .) |
FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig .) |
LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig .) |
See Also
- class SaveOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D