Frustum.RotationMode
Frustum.RotationMode property
Gets or sets the frustum’s orientation mode This property only works when the Target is null. If the value is FixedTarget, the direction is always calculated by the property LookAt Otherwise the LookAt is always calculated by the Direction
public RotationMode RotationMode { get; set; }
See Also
- enum RotationMode
- class Frustum
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D