Class NurbsSurface

NurbsSurface class

NurbsSurface is a surface represented by NURBS(Non-uniform rational basis spline), A NurbsSurface is defined by two NurbsDirectionU and V. The w component in control point is used as control point’s weight whatever the direction’s type is a TwoDimensional or ThreeDimensional

public class NurbsSurface : Geometry, IMeshConvertible

Constructors

NameDescription
NurbsSurface()Initializes a new instance of the NurbsSurface class.
NurbsSurface(string)Initializes a new instance of the NurbsSurface class.

Properties

NameDescription
CastShadows { get; set; }Gets or sets whether this geometry can cast shadow(Inherited from Geometry.)
ControlPoints { get; }Gets all control points(Inherited from Geometry.)
Deformers { get; }Gets all deformers associated with this geometry.(Inherited from Geometry.)
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.(Inherited from Entity.)
virtual Name { get; set; }Gets or sets the name.(Inherited from A3DObject.)
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity.)
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity.)
Properties { get; }Gets the collection of all properties.(Inherited from A3DObject.)
ReceiveShadows { get; set; }Gets or sets whether this geometry can receive shadow.(Inherited from Geometry.)
Scene { get; }Gets the scene that this object belongs to(Inherited from SceneObject.)
U { get; }Gets the NURBS surface’s U direction
V { get; }Gets the NURBS surface’s V direction
VertexElements { get; }Gets all vertex elements(Inherited from Geometry.)
Visible { get; set; }Gets or sets if the geometry is visible(Inherited from Geometry.)

Methods

NameDescription
AddElement(VertexElement)Adds an existing vertex element to current geometry(Inherited from Geometry.)
CreateElement(VertexElementType)Creates a vertex element with specified type and add it to the geometry.(Inherited from Geometry.)
CreateElement(VertexElementType, MappingMode, ReferenceMode)Creates a vertex element with specified type and add it to the geometry.(Inherited from Geometry.)
CreateElementUV(TextureMapping)Creates a VertexElementUV with given texture mapping type.(Inherited from Geometry.)
CreateElementUV(TextureMapping, MappingMode, ReferenceMode)Creates a VertexElementUV with given texture mapping type.(Inherited from Geometry.)
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject.)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity.)
GetDeformers<T>()(Inherited from Geometry.)
GetElement(VertexElementType)Gets a vertex element with specified type(Inherited from Geometry.)
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer(Inherited from Entity.)
GetProperty(string)Get the value of specified property(Inherited from A3DObject.)
GetVertexElementOfUV(TextureMapping)Gets a VertexElementUV instance with given texture mapping type(Inherited from Geometry.)
RemoveProperty(Property)Removes a dynamic property.(Inherited from A3DObject.)
RemoveProperty(string)Remove the specified property identified by name(Inherited from A3DObject.)
SetProperty(string, object)Sets the value of specified property(Inherited from A3DObject.)
ToMesh()Convert the NURBS surface to the mesh

See Also