Class Shape
Shape class
The shape describes the deformation on a set of control points, which is similar to the cluster deformer in Maya. For example, we can add a shape to a created geometry. And the shape and the geometry have the same topological information but different position of the control points. With varying amounts of influence, the geometry performs a deformation effect.
public class Shape : Geometry
Constructors
| Name | Description |
|---|
| Shape() | Initializes a new instance of the Shape class. |
| Shape(string) | Initializes a new instance of the Shape class. |
Properties
| Name | Description |
|---|
| CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow |
| ControlPoints { get; } | Gets all control points |
| Deformers { get; } | Gets all deformers associated with this geometry. |
| Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
| Indices { get; } | Gets the indices. |
| virtual Name { get; set; } | Gets or sets the name. |
| ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| Properties { get; } | Gets the collection of all properties. |
| ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow. |
| Scene { get; } | Gets the scene that this object belongs to |
| VertexElements { get; } | Gets all vertex elements |
| Visible { get; set; } | Gets or sets if the geometry is visible |
Methods
| Name | Description |
|---|
| static FromControlPoints(params Vector3[]) | Create a shape with specified control points with a default indices. |
| AddElement(VertexElement) | Adds an existing vertex element to current geometry |
| CreateElement(VertexElementType) | Creates a vertex element with specified type and add it to the geometry. |
| CreateElement(VertexElementType, MappingMode, ReferenceMode) | Creates a vertex element with specified type and add it to the geometry. |
| CreateElementUV(TextureMapping) | Creates a VertexElementUV with given texture mapping type. |
| CreateElementUV(TextureMapping, MappingMode, ReferenceMode) | Creates a VertexElementUV with given texture mapping type. |
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
| GetDeformers<T>() | |
| GetElement(VertexElementType) | Gets a vertex element with specified type |
| virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
| GetProperty(string) | Get the value of specified property |
| GetVertexElementOfUV(TextureMapping) | Gets a VertexElementUV instance with given texture mapping type |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
See Also