Class Geometry Geometry class The base class of all renderable geometric objects (like Mesh
, NurbsSurface
, Patch
and etc.).
The Geometry
base class supports: Control point management , control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition , vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see VertexElement
for more details.Object deforming , Deformer
can be bonded to animate geometry’s shape.
Copy public class Geometry : Entity
Constructors Name Description Geometry (string)Initializes a new instance of the Geometry
class.
Properties Name Description CastShadows { get; set; }Gets or sets whether this geometry can cast shadow ControlPoints { get; }Gets all control points Deformers { get; }Gets all deformers associated with this geometry. Excluded { get; set; }Gets or sets whether to exclude this entity during exporting. virtual Name { get; set; } Gets or sets the name. ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing Properties { get; }Gets the collection of all properties. ReceiveShadows { get; set; }Gets or sets whether this geometry can receive shadow. Scene { get; }Gets the scene that this object belongs to VertexElements { get; }Gets all vertex elements Visible { get; set; }Gets or sets if the geometry is visible
Methods Name Description AddElement (VertexElement)Adds an existing vertex element to current geometry CreateElement (VertexElementType)Creates a vertex element with specified type and add it to the geometry. CreateElement (VertexElementType, MappingMode, ReferenceMode)Creates a vertex element with specified type and add it to the geometry. CreateElementUV (TextureMapping)Creates a VertexElementUV
with given texture mapping type. CreateElementUV (TextureMapping, MappingMode, ReferenceMode)Creates a VertexElementUV
with given texture mapping type. FindProperty (string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) GetBoundingBox ()Gets the bounding box of current entity in its object space coordinate system. GetDeformers<T> ()GetElement (VertexElementType)Gets a vertex element with specified type virtual GetEntityRendererKey () Gets the key of the entity renderer registered in the renderer GetProperty (string)Get the value of specified property GetVertexElementOfUV (TextureMapping)Gets a VertexElementUV
instance with given texture mapping type RemoveProperty (Property)Removes a dynamic property. RemoveProperty (string)Remove the specified property identified by name SetProperty (string, object)Sets the value of specified property
See Also