Class RevolvedAreaSolid

RevolvedAreaSolid class

This class represents a solid model by revolving a cross section provided by a profile about an axis.

public class RevolvedAreaSolid : Entity, IMeshConvertible

Constructors

NameDescription
RevolvedAreaSolid()The default constructor.

Properties

NameDescription
AngleEnd { get; set; }Gets or sets the ending angle of the revolving procedure, measured in radian, default value is pi.
AngleStart { get; set; }Gets or sets the starting angle of the revolving procedure, measured in radian, default value is 0.
Axis { get; set; }Gets or sets the axis direction, default value is (0, 1, 0).
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; }Gets or sets the name.
Origin { get; set; }Gets or sets the origin point of the revolving, default value is (0, 0, 0).
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.
Scene { get; }Gets the scene that this object belongs to
Shape { get; set; }Gets or sets the base profile used to revolve.

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property
RemoveProperty(Property)Removes a dynamic property.
RemoveProperty(string)Remove the specified property identified by name
SetProperty(string, object)Sets the value of specified property
ToMesh()Convert the RevolvedAreaSolid into a mesh.

Examples

The following code shows how to use RevolvedAreaSolid to revolve a shape into a solid model.

using Aspose.ThreeD;
using Aspose.ThreeD.Entities;
using Aspose.ThreeD.Utilities;
using Aspose.ThreeD.Profiles;

//Create a new 3D scene
Scene scene = new Scene();

// Initialize the base profile to be revolved
var profile = new RectangleShape()
{
    RoundingRadius = 0.3
};
//create a RevolvedAreaSolid instance 
var revolved = new RevolvedAreaSolid()
{
  Shape = profile,
  Origin = new Vector3(1, 0, 0),
  AngleStart = 0,
  AngleEnd = Math.PI
};
scene.RootNode.CreateChildNode(revolved);

scene.Save("revolved.obj");
//Create a new 3D scene
Scene scene = new Scene();

// Initialize the base profile to be extruded
var profile = new RectangleShape();
profile.setRoundingRadius(0.3);

var revolved = new RevolvedAreaSolid();
revolved.setShape(profile);
revolved.setOrigin(new Vector3(1, 0, 0));
revolved.setAngleStart(0);
revolved.setAngleEnd(Math.PI);
scene.getRootNode().createChildNode(revolved);

scene.save("revolved.obj");

See Also