Class RevolvedAreaSolid
Contents
[
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]RevolvedAreaSolid class
This class represents a solid model by revolving a cross section provided by a profile about an axis.
public class RevolvedAreaSolid : Entity, IMeshConvertible
Constructors
| Name | Description |
|---|---|
| RevolvedAreaSolid() | The default constructor. |
Properties
| Name | Description |
|---|---|
| AngleEnd { get; set; } | Gets or sets the ending angle of the revolving procedure, measured in radian, default value is pi. |
| AngleStart { get; set; } | Gets or sets the starting angle of the revolving procedure, measured in radian, default value is 0. |
| Axis { get; set; } | Gets or sets the axis direction, default value is (0, 1, 0). |
| Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
| virtual Name { get; set; } | Gets or sets the name. |
| Origin { get; set; } | Gets or sets the origin point of the revolving, default value is (0, 0, 0). |
| ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| Properties { get; } | Gets the collection of all properties. |
| Scene { get; } | Gets the scene that this object belongs to |
| Shape { get; set; } | Gets or sets the base profile used to revolve. |
Methods
| Name | Description |
|---|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
| virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
| GetProperty(string) | Get the value of specified property |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| ToMesh() | Convert the RevolvedAreaSolid into a mesh. |
Examples
The following code shows how to use RevolvedAreaSolid to revolve a shape into a solid model.
using Aspose.ThreeD;
using Aspose.ThreeD.Entities;
using Aspose.ThreeD.Utilities;
using Aspose.ThreeD.Profiles;
//Create a new 3D scene
Scene scene = new Scene();
// Initialize the base profile to be revolved
var profile = new RectangleShape()
{
RoundingRadius = 0.3
};
//create a RevolvedAreaSolid instance
var revolved = new RevolvedAreaSolid()
{
Shape = profile,
Origin = new Vector3(1, 0, 0),
AngleStart = 0,
AngleEnd = Math.PI
};
scene.RootNode.CreateChildNode(revolved);
scene.Save("revolved.obj");
//Create a new 3D scene
Scene scene = new Scene();
// Initialize the base profile to be extruded
var profile = new RectangleShape();
profile.setRoundingRadius(0.3);
var revolved = new RevolvedAreaSolid();
revolved.setShape(profile);
revolved.setOrigin(new Vector3(1, 0, 0));
revolved.setAngleStart(0);
revolved.setAngleEnd(Math.PI);
scene.getRootNode().createChildNode(revolved);
scene.save("revolved.obj");
See Also
- class Entity
- interface IMeshConvertible
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D