Class Skeleton Skeleton class The Skeleton
is mainly used by CAD software to help designer to manipulate the transformation of skeletal structure, it’s usually useless outside the CAD softwares. To make the skeleton hierarchy acts like one object in CAD software, it’s necessary to mark the top Skeleton
node as the root one by setting Type
to Skeleton, and all children set to Bone
Copy public class Skeleton : Entity
Constructors Name Description Skeleton ()Initializes a new instance of the Skeleton
class. Skeleton (string)Initializes a new instance of the Skeleton
class. Skeleton (string, SkeletonType)Initializes a new instance of the Skeleton
class.
Properties Name Description Excluded { get; set; }Gets or sets whether to exclude this entity during exporting. virtual Name { get; set; } Gets or sets the name. ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing Properties { get; }Gets the collection of all properties. Scene { get; }Gets the scene that this object belongs to Size { get; set; }Gets or sets the limb node size that used in CAD software to represent the size of the bone. Type { get; set; }Gets or sets the type of the skeleton.
Methods Name Description FindProperty (string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) GetBoundingBox ()Gets the bounding box of current entity in its object space coordinate system. virtual GetEntityRendererKey () Gets the key of the entity renderer registered in the renderer GetProperty (string)Get the value of specified property RemoveProperty (Property)Removes a dynamic property. RemoveProperty (string)Remove the specified property identified by name SetProperty (string, object)Sets the value of specified property
See Also