Class Patch

Patch class

A Patch is a parametric modeling surface, similar to NurbsSurface, it’s also defined by two PatchDirection, the U and V. But difference between Patch and NurbsSurface is that the PatchDirection curve can be one of Bezier, QuadraticBezier, BasisSpline, CardinalSpline and Linear

public class Patch : Geometry

Constructors

NameDescription
Patch()Initializes a new instance of the Patch class.
Patch(string)Initializes a new instance of the Patch class.

Properties

NameDescription
CastShadows { get; set; }Gets or sets whether this geometry can cast shadow
ControlPoints { get; }Gets all control points
Deformers { get; }Gets all deformers associated with this geometry.
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; }Gets or sets the name.
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.
ReceiveShadows { get; set; }Gets or sets whether this geometry can receive shadow.
Scene { get; }Gets the scene that this object belongs to
U { get; }Gets the u direction.
V { get; }Gets the v direction.
VertexElements { get; }Gets all vertex elements
Visible { get; set; }Gets or sets if the geometry is visible

Methods

NameDescription
AddElement(VertexElement)Adds an existing vertex element to current geometry
CreateElement(VertexElementType)Creates a vertex element with specified type and add it to the geometry.
CreateElement(VertexElementType, MappingMode, ReferenceMode)Creates a vertex element with specified type and add it to the geometry.
CreateElementUV(TextureMapping)Creates a VertexElementUV with given texture mapping type.
CreateElementUV(TextureMapping, MappingMode, ReferenceMode)Creates a VertexElementUV with given texture mapping type.
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
GetDeformers<T>()
GetElement(VertexElementType)Gets a vertex element with specified type
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property
GetVertexElementOfUV(TextureMapping)Gets a VertexElementUV instance with given texture mapping type
RemoveProperty(Property)Removes a dynamic property.
RemoveProperty(string)Remove the specified property identified by name
SetProperty(string, object)Sets the value of specified property

See Also