Class Primitive
Contents
[
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]Primitive class
Base class for all primitives
public abstract class Primitive : Entity, IMeshConvertible
Constructors
Name | Description |
---|---|
Primitive(string) | Initializes a new instance of the Primitive class. |
Properties
Name | Description |
---|---|
CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow |
Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
virtual Name { get; set; } | Gets or sets the name. |
ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
Properties { get; } | Gets the collection of all properties. |
ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow. |
Scene { get; } | Gets the scene that this object belongs to |
Methods
Name | Description |
---|---|
FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
GetProperty(string) | Get the value of specified property |
RemoveProperty(Property) | Removes a dynamic property. |
RemoveProperty(string) | Remove the specified property identified by name |
SetProperty(string, object) | Sets the value of specified property |
abstract ToMesh() | Convert current object to mesh |
See Also
- class Entity
- interface IMeshConvertible
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D