Class Torus
Torus class
Parameterized torus.
public class Torus : Primitive
Constructors
| Name | Description |
|---|
| Torus() | Initializes a new instance of the Torus class. |
| Torus(double, double) | Initializes a new instance of the Torus class. |
| Torus(double, double, double) | Initializes a new instance of the Torus class. |
| Torus(string, double, double, int, int, double) | Initializes a new instance of the Torus class. |
Properties
| Name | Description |
|---|
| Arc { get; set; } | Gets or sets the arc. |
| CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow |
| Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
| virtual Name { get; set; } | Gets or sets the name. |
| ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| Properties { get; } | Gets the collection of all properties. |
| RadialSegments { get; set; } | Gets or sets the radial segments. |
| Radius { get; set; } | Gets or sets the radius of the torus. |
| ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow. |
| Scene { get; } | Gets the scene that this object belongs to |
| Tube { get; set; } | Gets or sets the radius of the tube. |
| TubularSegments { get; set; } | Gets or sets the tubular segments. |
Methods
| Name | Description |
|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
| virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
| GetProperty(string) | Get the value of specified property |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| override ToMesh() | Convert current object to mesh |
See Also