Class Torus

Torus class

Parameterized torus.

public class Torus : Primitive

Constructors

NameDescription
Torus()Initializes a new instance of the Torus class.
Torus(double, double)Initializes a new instance of the Torus class.
Torus(double, double, double)Initializes a new instance of the Torus class.
Torus(string, double, double, int, int, double)Initializes a new instance of the Torus class.

Properties

NameDescription
Arc { get; set; }Gets or sets the arc.
CastShadows { get; set; }Gets or sets whether this geometry can cast shadow
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; }Gets or sets the name.
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.
RadialSegments { get; set; }Gets or sets the radial segments.
Radius { get; set; }Gets or sets the radius of the torus.
ReceiveShadows { get; set; }Gets or sets whether this geometry can receive shadow.
Scene { get; }Gets the scene that this object belongs to
Tube { get; set; }Gets or sets the radius of the tube.
TubularSegments { get; set; }Gets or sets the tubular segments.

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property
RemoveProperty(Property)Removes a dynamic property.
RemoveProperty(string)Remove the specified property identified by name
SetProperty(string, object)Sets the value of specified property
override ToMesh()Convert current object to mesh

See Also