Class Sphere
Sphere class
Parameterized sphere.
public class Sphere : Primitive
Constructors
| Name | Description |
|---|
| Sphere() | Initializes a new instance of the Sphere with default radius 1. |
| Sphere(double) | Initializes a new instance of the Sphere class with specified radius. |
| Sphere(double, int, int) | Initializes a new instance of the Sphere class with specified radius, width segments and height segments. |
| Sphere(string, double, int, int, double, double, double, double) | Initializes a new instance of the Sphere class. |
Properties
| Name | Description |
|---|
| CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow |
| Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
| HeightSegments { get; set; } | Gets or sets the height segments. |
| virtual Name { get; set; } | Gets or sets the name. |
| ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| PhiLength { get; set; } | Gets or sets the length of the phi. |
| PhiStart { get; set; } | Gets or sets the phi start. |
| Properties { get; } | Gets the collection of all properties. |
| Radius { get; set; } | Gets or sets the radius of the sphere. |
| ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow. |
| Scene { get; } | Gets the scene that this object belongs to |
| ThetaLength { get; set; } | Gets or sets the length of the theta. |
| ThetaStart { get; set; } | Gets or sets the theta start. |
| WidthSegments { get; set; } | Gets or sets the width segments. |
Methods
| Name | Description |
|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
| virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
| GetProperty(string) | Get the value of specified property |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| override ToMesh() | Convert current object to mesh |
See Also