Control

Control class

Contains elements for the x- and y-coordinates of each control handle defined for a shape, and elements that specify the way the control handle should behave.

public class Control : ICloneable

Constructors

Name Description
Control() Constructor.

Properties

Name Description
CanGlue { get; set; } Determines whether a control handle can be glued to other shapes.
Del { get; set; } A flag indicating whether the element has been deleted locally. A value of 1 indicates that the element was deleted locally.
ID { get; set; } The unique ID of the element within its parent element.
IX { get; set; } The zero-based index of the element within its parent element.
Name { get; set; } The name of the element.
NameU { get; set; } The universal name of the element.
Prompt { get; set; } Prompt element specifies descriptive text that appears as a tool tip when the mouse pointer is paused over a shape’s control handle.
X { get; set; } The x-coordinate that indicates the location of a shape’s control handle.
XCon { get; set; } Specifies the type of behavior the x-coordinate of the control handle exhibits after the handle is moved.
XDyn { get; set; } Specifies the x-coordinate for a control handle’s anchor point in local coordinates. The anchor point is used for rubber-banding during dynamics.
Y { get; set; } The y-coordinate that indicates the location of a shape’s control handle.
YCon { get; set; } Specifies the type of behavior the x-coordinate of the control handle exhibits after the handle is moved.
YDyn { get; set; } Specifies the y-coordinate for a control handle’s anchor point in local coordinates. The anchor point is used for rubber-banding during dynamics.

Methods

Name Description
Clone() Creates deep copy of this instance.

See Also